Wednesday, June 20, 2012

My FF13-2 Monsters

Only thing I'm sad about is that there's nothing to really use these guys on.  I'm trying to make one for Each Role.  I honestly don't use Chichu, Cloudburst whatever due to they're overpopularity.  When Other monsters can just easily cover the bases these guys do.  DPS (damage per second) doesn't really matter to me.  Usually that can be fixed rather easily.


COMMANDO

Narashima LVL 70


HP: 9391
ATK: 1455
MAG: 312
ATB: 5
ABILITIES:
  • Quick Stagger
  • HP+30%
  • Attack ATB Charge II
  • Role Resonance
  • Resist Physical +36%
  • Resist Magic +36%
  • Strength +35%
  • Auto-Viel
  • Auto-Bravery
  • Feral Speed II
Between Proto-Behemoth and this guy is really not much but Feral Link.  Narashima has more ability slots you can play with however for slightly less attack.  The point of Nara is not to get it to not use Magic though for an all out attack just like Proto-Behemoth.  Yeah sure its no chichu but I don't care.  I find Chichu gets beat up quick if you're not watching it.


RAVAGER

Grand Behemoth LVL 70

HP: 10609
ATK: 1115
MAG: 803
ATB: 5
ABILITIES:
  • Auto-TetraDefense
  • Critical TetraDefense
  • Quick Stagger
  • Siphon Boost II
  • Chain Bonus Boost II
  • Stagger Maintenance II
  • Auto-Haste
  • HP +30%
  • Strength +35%
  • Magic +35%


I love behemoths ^_^.  If its one thing Behemoth types are capable of in the FF series, is serious tanking.  To cover what some ppl call having the worst DPS (Damage Per Second) in the game.  It has auto-haste chain and Siphon abilities to cover that.  While its Feral Link leaves something to be Desired.  It still has a purpose of stabilizing the Stagger Gauge when necessary.


SENTINEL


Tezcatlipoca LVL 60


HP: 11588
ATK: 526  
MAG: 306
ATB: 4
ABILITIES:
  • Critical Tetradefense
  • HP+25%
  • Improved Guard
  • Improved Cure (Couldn't ditch it)
  • Auto-TetraDefense
  • Resist Magic +36%
  • Resist Physical +36%
  • Feral Speed II
  • Improve Ward
  • Defense Maintenence
Probably fighting with Silver Chocobo and 2nd to Snow. This guy is an HP Tank.  Which is all I need.  Even if it doesn't have multiple ATB slots.  Its a Sentinel so it doesn't really need it.  But it does need that Sentinel Role Boost and a decent chance to provoke the enemy.




SYNERGIST

Sahagin Prince LVL 45


HP:  5154
ATK: 345
MAG: 431
ATB: 4
ABILITIES:
  • Feral Surge
  • Augment Maintenance
  • HP+30
  • Defense Maintenance
  • Resist Elements +30%
  • Auto-Haste
  • Auto-Veil
  • Magic +35%
  • Resist Magic +36%
  • Resist Physical +36%
Not the best Synergist but not the worst.  Simply it does its job. And it looks pretty cool.  While Yashinki can do a better job. I rather go with something else instead.  Synergist don't have much HP so it won't stay on the field very long anyway. Auto-Haste speeds up the buff process.  Auto-Veil will help prevent random Fog or any other status. Its built to get its moves out then leave.



SABOTEUR

Black Chocobo LVL 99


HP: 7958
ATK: 743
MAG: 622
ATB: 5
ABILITIES: 
  • Improved Debuffing
  • ATB Advantage
  • HP: +30%
  • Resist Magic: +36%
  • Resillience: +40%
  • Quick Stagger
  • Resist Physical: +36%
  • Siphon Boost II
  • Attack: ATB Charge II
  • Feral Speed II
Generally one of the few Saboteurs that don't suffer in one area or another due to level cap.  I originally planned a Garuda but it lacks in a lot of areas 1 being ATB vs SAB Bonus Boost. Luckily Black Chocobo can easily cover ATB and Bonus Boost with no problem (Cause it caps at LVL 99).  

MEDIC 

Haguma LVL 99


HP: 9352
ATK:  499
MAG:  903
ATB: 5
ABILITIES:
  • Feral Speed II
  • Improved Cure II
  • Resist Elements +30%
  • HP +30%
  • Rapid Recovery
  • Auto-Veil
  • Magic +35%
  • Auto-Faith
  • Auto-Shell
  • Improved Raise II
While it doesn't have the Emergency Healing Flanitor does.  Its able to cast its magic quick pretty much reducing the need for Noel as a healer down to near 0.