Well it would take me forever to go through my videos one by one to explain EVERYTHING! So I'm gonna do my best to explain it here instead.
Changes from the Original Version
Well not too many to name. But lets go down the list.
- Dark Knight Job Class - New Job Class added the Dark Knight. Yep Gafgarrion's job. But you have access to the full power of it. Vehemence is pretty much the notable skill of this job since it increases your damage at the cost of defense. Making the Dark Knight's main skill of absorbing HP that much more potent. The problem with this class is that it has no real boost in stats on level up or staying in that job. Just like a normal Knight you're stuck with mediocre stats that rely on equipment. Speed takes a heavy hit too. Best to learn all the skills and level as something like a LV 8 Onion Knight, Mime, or Ninja. The real problem arises when it comes to acquiring this job.
- Master Knight Class
- Master Black Mage Class
- Level 8 Dragoon
- Level 8 Samurai
- Level 8 Ninja
- Level 8 Geomancer
- Unit must kill 20 units. (The units have to actually die in battle you can't just knock em out. Poaching does not count either.)
- Onion Knight Job Class - The most awkward job class of the game. Easy to acquire to but you'll quickly dismiss this as the worst and most completely useless job class of the game. When you first get it. It begins at LVL 1 with the absolute worst stat bonuses in the game. The only way to level this class up is to master the other jobs first (at least 14 of them and Dark Knight, Chemist, and Squire do not count). Once mastered its pretty much the most powerful job class ever. I have to note that the base evasion rate of this class once mastered is pretty damn high combine it with a shield and now you're next to untouchable. However you'll notice that you acquire no EXP or JP while in this class. The only way to gain levels is to have a Tier 3 Wild Boar monster use its special skill to turn itself into a crystal and give the nearby character a level up. Another turn off from this job class is that you have access to no abilities whatsoever. Only Move and attack are your options. However the biggest plus here is that you can equip ANYTHING AND EVERYTHING in the game. Yes that includes female exclusive equipment.
- Level 6 Squire
- Level 6 Chemist
- All glitches have been fixed
- Oil status actually works now
- Divine Knight Abilities now affect monsters and enemies regardless of whether or not they have equipment or not.
- Added CG cutscenes
- New extra quest
- Cloud can be recruited earlier
- You cannot steal the Genji equipment from Elmdor. You can get this equipment much later however.
- New Characters Balthier and Luso
Well that's the general notable changes. Now on to the game Semi-Walkthrough.
Things to keep track of in this game.
- Brave and Faith levels: Your Brave and Faith stat are located under the character's name. Brave plays a factor in determining success rate of actions (offensive or defensive) and damage given/taken from physical based attacks. The higher it is the better off you are. Although it pays later on to have at least 1 or 2 characters with a very low Brave rating. Just don't let it get too low as they may leave your party. Faith plays a factor in determining success rate of magic based attacks and how much damage it inflicts. However having too high a faith level can result in that party member leaving (unless its Ramza).
- Zodiac Sign: Although its a bit of a minor detail. It can determine things such as success rate and other secret things. The Zodiac compatibility chart is something you may want to note if you really want to get deep into this system.
- Death Counter: When a character dies. They aren't dead yet. Just knocked out and wounded. The fallen units will have a counter above there head. Once it hits 0 or really after 0 cause the game counts 0. That character is dead for real and cannot be brought back. Better to revive that character or end the battle ASAP. Poached and transformed into a malboro counts as a death for your party as well if you're one of those guys that pays attention to that and cares.
- AT/Turn Order: Its always best to check this at the start of every battle and every now and again during that battle. Simply cancel out the character's command menu and press Triangle. Check turn order by selecting AT. You can easily find out the turn order and even when spells and other charge moves are going to come out.
- Equipment and Enemy Equipment: It may sound like a useless thing to mention but you should definitely keep track of this. For one Equipment will play a major role around the end of Chapter 2. Enemy equipment is notable in case you're interested in stealing them (although you can no longer take Elmdor's equipment). Sometimes enemies carry a rare weapon/armor that you can't buy yet or at all.
Ok you really have to go out your way to lose this fight. Gafgarrion and Agrias can easily take care of things here.
Well the training wheels are slowly being taken off here. None of the enemies have anything notable to worry about. Just don't let yourself get overwhelmed by them since they have a height advantage. Delita shouldn't be worried about in fact might be great if gets knocked out. He's a guest character so he doesn't die. Use this to gain some much needed EXP and JP. Maybe you'll even learn an ability or two.
The first problematic battle of the game. If you decide to Save Argath/Algus you have make sure he doesn't die. And Argath is the type to be an idiot and charge head first into a battle against 6 enemies. If he does this...he's dead and likely nothing you can do to save him from his fate. Best to pick the other option and have Delita scold you (and Argath MUCH later on will do so as well). No real penalty for it.
The Siege Weald
Monsters Goblins, a Panther, and bombs. Make sure you kill the bombs and not knock them into critical HP. If you do they'll likely explode and that attack has nice range. Does quite a bit of damage and adds Oil status. Ice spells will do the trick. Or really any normal tactics should do. Just be wary of your positioning. You may come across some height difficulty here. One strategy is spread your units out not too far and have them wait till the enemy gets close enough. Thus no party member should get ganged up on.
Note: Take advantage of looking at the turn order from time to time. You can view this either by closing the main menu during battle and pressing Triangle, then Select AT. You also view this by pressing Triangle any time its not your party's turn. Viewing this will give you an idea of who to attack first or prepare properly.
Dorter Merchant City
I hate this battle. For one reason. Archers and black mages. Ranged units and they have height advantage. One annoying Knight to try and take any stragglers in your party. Delita and Argath should have one area of the battle field covered. Make note of the turn order and attack accordingly. Archers and mages should definitely go down first. Have one unit chase down the archer at the highest point of the area. The rest should take out the incoming units. Delita and Argath will likely take out the ones straight ahead. If not then you take up that task. Its also nice to try and let the enemy units die so you can hopefully pickup there crystals and learn abilities.
Note: If you noticed here. After the battle you have the option to another shop. If you poached any monsters this is where you go (Must have the thief's poach ability equipped to do so). You'll have the ability to buy some equipment and items depending on what you poached. Right now there's likely nothing rare to get but remember to come back here at least for now. Its better to setup your own poaching method by recruiting a monster and having it give birth to other monsters. And you poach the monsters you don't want. Cruel I know and PETA would probably get on me for it. But this is the middle ages in the world of Ivalice. There's people, monsters, and devils trying to kill me I need to survive.
Zeklaus Desert - Sand Rat's Sietch
This isn't too bad if you don't let things get out of hand too quickly. You'll set up 2 parties. Its best to have a good speed stat over these guys to quickly surround them in a pincer attack. Its easily done by occupying the open spaces (where the doors of an old house should be) and standing there. Just be ready to tank some hits if you do. Or you can take the other option and kill them as they walk out the door. If you have a summoner with enough MP you can probably damage/kill them all while inside the house.
This can get tough. You might be introduced to Charm status from the thieves "Steal Heart" ability. Monsters and units of the opposite sex are susceptible to this. Milleuda is no push over either. She's the main target and if you need to just target her to end this quick. Archers with Longbows (not crossbows) can attack over the wall pretty easily.
Note: Argath leaves at this point. Good riddance. May be in your best interest to de-equip him since he takes his stuff with him.
You can end this quick by taking out Milleuda. The Time Mage hiding in the back may prove to be a nuisance by casting haste and slow. Again its your choice on how to go about take these guys out. Make note of the height here.
Ok...This can get difficult. Wiegraf is a name you will remember well as in every encounter that features him will be tough. He is seriously no pushover. Sporting the counter ability. Also sporting Holy Blade. Remember Agrias? Yeah those abilities. Unless you somehow break/steal his sword best to take him out at a range if you can. There's also a chocobo hanging around. Try not to kill it as it plays a role later. I don't like to waste too much time here since Wiegraf can easily decimate my party. May be your best bet to kill him right away. Funny how this guy talks about not running away from his sister's murderers and yet he runs away.
Note: You can take the time here to recruit a dragon monster to your party if you want one. Its sorta rare but if you find one and have a Mediator well go ahead and recruit if you want...or poach it...or kill it....or just ignore entirely and end this chapter.
Last battle of this chapter. And its a bit of a doozy. Argath managed to level up and gain enough JP to become a Knight sporting a bow. So expect ranged break abilities with armor to boot. His friends are annoying as well but there's one thing you can take advantage of for this fight. Every enemy unit will target Delita first before even looking at your party members. Once Delita dies your buffer to get into position and take out enemies is gone. Do not try to revive Teta. Despite the fact that if she was an active participating member she would actually kick ass (her abilities are OP if you check em). She can't be revived. She's dead and just taking up a spot on the map too look pretty.
Delita will chase Argath in his rage for his sister's death. You can leave Argath to him...unless Delita sucks and you have to support him. If you don't feel like killing everyone. Well kill Argath and end this chapter. Argath will also scold you depending on your choice earlier in that one fight. But he also scolds you much later on (slight spoiler).
Well end of chapter. If you felt the training wheels were still on. Just prepare to see that the those wheels will be truly gone next chapter. Hope you did some shopping earlier cause these areas will be closed off from you next chapter. Oh well save and get some much needed rest.
Note: At this point Delita leaves the party for obvious reasons. More on that next post.