Dead or Alive 3 was pretty much my first and technically only Dead or Alive game. I didn't know anything about the tropes or what people apparently loved this game series for. Or maybe I should say I ignored it. Years after this I would say around the time I was in my 20s. I realized it.
Generally I liked this series as it's another 3D fighter that looks good. There's honestly not too many 3D fighters out there. There still isn't. It's mainly 2.5D now for the sake of time, effort, and price. I didn't really recognize the sex appeal of the game. Least not until Extreme Beach Volleyball came out and made a killing off it's girls. I generally just played along with my friends talking about the endings for certain characters. Like Helena and Christie's endings.
It has one of the best Fighting Game Intros I've seen.
Unforntunately I had to change the song to something less copyright. The original song "Nine Lives" from Aerosmith was used here. Good choice. Even though I haven't looked up the lyrics to it. The beat works for it which is generally what's important. Most songs for videogame intros have little to do with the theme of the game in the first place. It's just a really good beat. Anyway since I didn't want Aerosmith's legal team on my ass for having there song in game, I changed it.
Lust Sin from Blazblue. It fits, least from the beat and I'm not using the LA Vocal version.
Graphics
Well this was made by Tecmo and Team Ninja. And honestly considering the previous Dead or Alive games looked great on PS2 and Dreamcast. This obviously leveled up.
Now if we're gonna refer to the stage backgrounds you can obviously tell especially on higher end TVs that the backdrop is just a still image. I'm also not sure but I think there's some raytracing in certain stages. If you don't know what Raytracing is (I didn't know until Spider-man Miles Morales was released). It's basically the reflection of light on objects. You don't see it a lot in games cause that's a lot of work. And if you do it wasn't done too often.
I guess should stop dodging this. The character models. I have to say these are excellent character models. You might be thinking that I'm referring to the females. No. I mean in terms of this game. The character models interacting with each other and various objects is better than even some of the modern games. I played King of Fighters 14 and OMG King of Dinosaurs happens to clip through everything. Not just this tail but his head too. I know some things can't be helped like Tekken and Soulcalibur with create-a-character and customizations. But sometimes it feels incredibly jarring to see things clip through textures or interact weird cause it wasn't meant to. Now Dead or Alive isn't perfect in this regard either. If you look hard enough you can find some character models clipping through textures or weird interactions. But at least DoA manages to care about this stuff far more than other games.
If you want me to talk about the boob jiggle. Whatever. Yeah it's there. I'm not the right person to judge but to be honest I barely notice it. To me it's one of those things where it has to be blatantly obvious or someone annoyingly yells it out. This game doesn't have "The Age Slider" that apparently DoA2 had. The Age Slider was a setting in the options menu asking a player there age. The higher the age the more you saw the female's boobs jiggle. So obviously ppl would set the age to maximum to get the most jiggle they could ask for.
The character endings while they make as much sense as any other fighting game of old. The FMVs definitely got there money's worth. I honestly enjoy see Leon dance or Lee Fang beating the crap out of a bunch of thugs. If we're gonna talk lewd again. Well this game definitely is playing with a thin line. Least when it comes to some endings. Christie's ending is her walking out the shower then chilling with her puma before another mission comes up. During this ending clothes are rather minimal. I guess it was enough to not make the ESRB rate it M. Another example would be Helena's ending with her in beach wear going for a swim. The camera definitely pushes your eyes in certain directions. Those endings are playing with fire. But then you got Hitomi's ending where you'd expect something also lewd but no. Hitomi's just kicking her father's butt.
The character interactions in story mode are something of note as well. Some are obviously cheesy. While others definitely show some emotion. Jann Lee definitely has the cheesy stuff. Ayane shows the most emotion.
The costumes also make me question if this is okay to show on Youtube. Most of the costumes are okay and honestly I like there looks. Then there's others where I'm worried if Youtube will show up and mark the video inappropriate for most audiences. But considering this is 2021 and Street Fighter V gets away with things far more risque than what DOA could produce. Maybe I'm fine in this regard???
Gameplay
Finally can get off graphics. Gameplay is a double edged sword. There's things I like about it. Then there's things I hate about it. And there's things that absolutely frustrate me.
Pressure Based Inputs ???? 🤨
So the controls are pretty simple and there's 2 styles of controls. Xbox being technically the first to try this for there fighting game. You can use normal style controls which has a lot more inputs but that's if you choose not use an analog stick. The input can be a bit more complicated with Analog input off. But at least you get what you want. Then there's "analog input on". This is a crap shoot as it uses pressure based inputs.
So certain moves were done either by lightly tapping the punch, kick, and guard buttons. Or with a hard press. This is a crap shoot at best and definitely not for people who like to smash buttons on there controllers or get frustrated easily. These pressure based inputs can mess you up quite a bit. Giving you moves you didn't want at the worst possible time. So you wanted a punch combo that's just 4 punches. Well too back you're getting the move mapped to a hard press punch instead cause you pressed punch too hard. If that wasn't bad enough there's some combo strings that require you to go from light to hard back to light press in the same string. Not fun. It is fun knowing that certain moves are easier however. Like Hayabusa's Izuna drop in pretty much 1 button 3 times as opposed to a massive amount of D-Pad input. None this helps on certain fights though like the final boss. More on that guy later.
Controls
Aside from the pressure based buttons. The controls are pretty smooth and responsive. Most games I find myself having to mash out motions just to get special moves. This one not so much. I find myself preferring analog input cause it's a 3D Fighting game. So I want to use the analog stick to move around in 3D. I wish I could keep the Analog input but remove the pressure based buttons.
True-Combos Don't Exist?????
This is a bit loose. But doing combos seems to be a matter of what moves you actually input. You could just punch all day and get a combo but the guy getting punched can counter it. See if you use a move repeatedly you have a chance of recovering and countering there obvious combo attempt. The only times combos seem to be true is if you knocked your opponent airborne or landed a strong counter it. Otherwise you're not truly doing combos.
Game Modes
There's quite a number of game modes which in terms of a fighting game this is a bit more than the average fare these days. Story Mode, Vs, Training, Time Attack, Survival, Team battle, CPU Exhibition. While each mode is generally short. You get a lot of mileage out of them. And it's still more than average of today. Today you'd be lucky to have more than Arcade, Vs, training, and online.
*Sidenote: Fantasy Strike, a fighting game I've played a few years ago. You have to pay to get replay mode unlocked. Geez."
I enjoy the CPU Exhibition as you can watch the CPUs duke it out and control when the game goes bullet time and how the camera moves on the action.
Difficulty
Aside from the controls giving me issues at times with the pressure based sensitivity. The AI in this game is pretty demonic. Honestly it feels like it doesn't matter what setting the AI is on. They seems to kick your ass if and when they feel like it. I think the difficulty setting is just a placebo. Usually when I play story mode there's always one or 2 fights where the AI just becomes a wall that I have to surmount. Reading my buttons to just making me taste the dirt on the ground. I'm stuck there for quite a bit. Other times I'm stomping the AI left and right with simple commands.
The Final Boss
This guy named OMEGA (or as the story puts him as Genra) is truly a cheap boss. When you encounter him he feels like your fighting Virtua Fighter's Dural where it's just an optional fight. But no you gotta beat this guy to get the ending.
First the camera angle changes which will disorient most players. The camera goes for a 3rd Person view behind the player. This makes it look like you should now be pressing up on the Analog Stick or D-Pad to move forward instead of Left or Right.
Then the 2nd thing you'll note is that this boss has projectiles. Something none of the other characters have. And Omega like to spam them. He has:
A Shockwave that can be blocked or jumped
A Fire Wave that has to be ducked and can't be blocked
A multi-firing projectile that has to be sidestepped and can't be blocked.
Omega likes to shift between these projectiles. Sometimes to the point that he makes Marvel 3 Morrigan players and Injustice 2 Deadshot players to be completely innocent with there projectile usage.
The worst features is fighting this guy up close. He's incredibly difficult to read. Having decent High-Low mixups is one thing. Another thing is being unable to tell if he's blocking or not. Mainly due to the camera angle but you can't really see if this guy is blocking until it's too late. And usually if you're attacks are blocked expect to get thrown and then deal with more projectile spam.
Another is that when you knock this guy down. He creates a shockwave that damages you and knocks you down. You have to be blocking for this. And the icing on the cake is that during this fight your health is slowly draining. Yeah this boss is unfair and is the last wall standing between you and your story mode ending. I've had sessions where I'm stuck on this boss for an entire hour cause everything I try gets stuffed by projectiles or something else. This guy honestly ruins Dead or Alive 3 for me. And I question whether or not do I prefer this boss or the thing in Dead or Alive 4 that I fought? Both give me nightmarish thoughts and both would be on my list of hardest/cheapest fighting game bosses to exist.
Music/Sound
First off I don't know Japanese or whatever language they're speaking. I don't know cause my mom walked in on a session before and said that they're speaking Korean. I would personally prefer if they spoke there native language just for more added charm. But honestly I don't care too much.
Now the music. The music is a treat. Even if they picked songs from Aerosmith and The Beatles for certain tracks. The OST is a must listen. Tecmo and Team Ninja have always done great with there soundtracks. It's generally forgotten at this point.
Overall
Not the best revisit. I didn't like dealing with the final boss and I questioned myself on how I put up with the awkward pressure based controls. Still a good 3D fighter though and I don't see too many of those around. I think the latest 3D Fighter is Virtua Fighter 5 Ultimate Showdown??? which is another expansion on the same Virtua Fighter 5 from way back in 2006 sheesh. Anyhow, I'm glad to have covered this again. Even if Youtube reception seems to only pay attention to the female character videos.
Genres: Role-playing video game, Platform game, Indie game, Adventure
Publishers: PQube, LookAtMyGame, Arc System Works, Look At My Game
Platforms: Nintendo Switch, PlayStation 4, Xbox One, Microsoft Windows
So the game's name "Aggelos" has the meaning of "angel, messenger, the messenger of God". Huh...never thought of that least till I reached the ending.
Aggelos is a RPG, Platformer, Adventure game. You play as a hero (who's name escapes me cause I don't think they even mention his name.) But like most adventure games you're the destined hero to save the kingdom. Your task is to gather the 4 elements and put a stop to Valion who intends on taking over the kingdom of Lumen. There's honestly not much story past this. So your job is pretty straight forward. Enter the dungeons, beat the bosses, get the mcguffin, repeat. Simple and like very old school Adventure games back in the day. It's trying to use the formula's of such games like Zelda and Wonder Boy.
Gameplay
The gameplay is easy to pick up and play and you'll either get hung up on the difficulty or some random thing you have to do. Most puzzles are essentially figuring out how to get from point A to point B then actually doing so. Some of this can be a matter of patience, to the point that you begin to question if what you're doing is really worth the effort. Like certain dungeons requiring me to do precise platforming to reach a switch if I fail to do so then I have to restart the process from the beginning. Other puzzles either require some exploration or had me doing some action(s) I wouldn't normally do anywhere else.
The difficulty is a bit of an annoying point for me. While most of the dungeons and it's enemies are relatively easy. There's either one or two enemies that are essentially damage sponges that I came across. Or its the boss fights. While most can be conquered through the simple task of leveling or coming back later with stronger equipment. I felt it really annoying that enemies just eat up a lot of damage before finally dying. The boss fights were essentially damage races as to who's gonna die first. At first the bosses are easy, then they shift to a phase that leaves you little room to attack and/or dodge. I found myself just saying forget dodging and attempt to tank the damage while wildly swinging my sword in hopes the boss dies before I do.
Another annoying bit I feel is that a lot of the sidequest aren't really sidequest. Whether it's an optional power up, extra life, or equipment. This all felt required to progress. Many of the sidequest aren't exactly obvious either. I either stumbled across them or used a guide. Maybe I could do without the extra life and I can make that up by playing better. But at the same time everything felt required. Like the Sword and Armor of Aggelos as well as the temple to power up the equipment. I shudder to think how much trouble the final bosses would be without it.
Graphics
The graphics are easy on the eyes. Enemies are well designed and either there size or shape gives the proper menacing feeling. I didn't have to strain my eyes to see something or attempt to figure out what an object is. Everything moves smoothly as well. There wasn't any lag or random issues with frame rate while playing. Which is a plus cause there's a lot of games out there that are dependent on frame rate to function properly.
Bugs and Glaring Problems
I looked up reviews after finishing. 1 comment that many people say I don't agree with. The other is completely true.
The issue people have with controller support. I didn't have that at all. With either control pad I used for this game. The first being an Xbox 360 Wired Controller. The 2nd controller I used later on for comfort being a HORI Fighting Commander for PS4. This game fully supported both of those without the need of a 3rd Party Program. And I started this game days before it's official release. (Only reason I finished it now was cause I had other games to play)
The 2nd issue I read commonly across reviews was the game taking quite a bit of time to load. Particulary when you open the menu. I actually was worried sometimes when I paused to open the menu as the window would say the game isn't responding. Uh oh. But then it would load. But the time between that was noticeable when compared to the rest of the game.
The only other bug I came across which I can't really reproduce is that I somehow despawned a boss. When I opened the menu to heal myself. Loading back to the fight the boss was gone. Music still played. So I got worried and was about to get angry. I opened the menu and closed it again and it was back. Weird.
Overall
Well if you want old Platformer Adventure game that isn't staggering your budget Aggelos is the place to go. I'm not big on the ending. But this game also encourages some replay value by having higher difficulty modes, a death counter, and a ranking. So this game rates you like it's a Resident Evil game. Basing it on how many times you died and how long you took.
I like this game but not enough to give a 2nd playthrough unless there was some sort of secret extra ending. This took me a little less than 10 hours to beat and I got 99% completion I guess the last percent is maxing out my level cause according to the guides I did everything.
You got 15 bucks then go ahead. It's worth the time.
Happy Odaiba Day. Which I'm told that's related to Digimon. I guess I was a bit early with Digimon videos this time around. So here's something that popped up while recording other stuff.
You really only need to worry about the 2nd Tornado landing appropriately. Which you want to aim towards the opponents feet.
Follow with F-air Normal then Grab. (You might end up skipping the F-air part and go straight to grab).
Only downside is the grab isn't always free. Your opponent can get lucky and mash grab landing there's before you do. And this works with both Wargreymon's.
Only other thing I have is a trick I'll post hopefully sometime this week related to 2 Player Mirror matches.
Well took me forever but I'm finally playing this game. Generally what stopped me before was many reasons. Religious stuff, family stuff, The fact that everybody and there dog has played this and uploaded almost every single detail of the game (Kinda shooting myself in the foot on that last one). So yeah that's why Persona 3 FES is gone. I might go back to that one day.
I kinda felt like doing this on a set number of days session. Although after a few hours of recording I'm not 100% sure on that. Just depends on how I feel.
I should also add I want to play through this my way. Not the optimal way. The optimal way requires future knowledge, luck, and RNG manipulation to get things perfect. It's also rather dumb cause to me it feels like you're removing a good chunk of the game by doing that. It's why I had to wait forever. I didn't want to remember every choice some person made on there playthrough and copy it.
Anyway this will pretty much be a Saturday upload. Unless something comes up. I might just shift it to a different time slot.
So this session nothing much happens. Just getting long introductions out the way.
So anyone can just file a content ID Claim and anyone can deny your dispute.
As usual with how Youtube is these days I recieve a Content ID Claim for a video I literally just uploaded. Cause FYI bots now scan your video before it fully uploads. After examining the Claim on my video. I find that it's completely incorrect. Not completely unusual. However this had a different ending than the 1 of 2 outcomes I usually expect. Instead of my dispute being accepted or rejected by the companies in question. Instead a completely different company denied my dispute!
So early this month I received a Content ID Claim from Warner Chappell, Sony ATV Publishing, & PEDL. I disputed the claim cause what was being claimed is completely the wrong song. So simple mistake obviously. After jumping through hoops I contacted each of these companies (2 of them being the same company) about the dispute to hopefully speed up the process.
*Sony ATV Publishing and PEDL are the same company just operate in different countries.
Today I get a notice saying a completely different company VCPMC_CS denies my dispute. This company wasn't listed at all in the original Content ID Claim and still isn't. What do I do? I can't even find this company anywhere.
What's the point of the dispute system when some completely different company can deny your dispute?
To give insight to what's being claimed. A battle theme in my recent Dissidia 012 Final fantasy video was being claimed as "Final Battle (Final Fantasy X)" Not only is this the wrong song being claimed in the video. But this song doesn't play at all in Dissidia. The actual song that plays is Saber's Edge -Arranged- version. After noting that in my dispute i proceeded to contact these companies to let them know and hopefully speed up the process. Letting them know of the problem.
But instead I get a company that wasn't even listed in the claim to begin with denying my claim. How is this possible? I had to go asking around and none of the answers were positive at all.
First the company VCPMC_CS happens to be another one of the many Music Collection Societies.
VCPMC = Vietnam Centre for Protection of Music Copyright.
Second it's possible (But I'm not convinced) that an additional claim was registered after the initial notice was sent. In which case why isn't it noted then when I check the claim a 2nd time?
The initial claim being made on my video. I disputed it due to the song name being incorrect. Note that only Warner Chappell, Sony ATV Publishing, and PEDL are the only Copyright Owners noted.
My dispute being denied by VCPMC_CS. A company not at all listed in the claim.
Since it was denied I had no choice but to mute that section of the video. Appealing the decision risks me getting a Copyright Strike or Facing a Lawsuit. Despite my dispute being correct. I do not possess the means to confidently appeal this.
I have contacted the companies about my Content ID Claims. None of them have answered at the time of this post. Many of them requiring you to jump through many hoops to find proper contact information. Most response I received was an auto-email bot.
I honestly feel bamboozled. A random company can just step in and deny a dispute being made. Despite my dispute being correct. Just feels like people with money bullying those without money cause they know the other guy can't fight back. While I could appeal the decision that would mean that I'm subjecting myself to getting a Copyright Strike and/or facing Lawsuits.
So we're just forced to take L's while these people get away with whatever they like?
Apparently this has happened to many other people as well. But seems that mines is a unique case. And I cannot get in contact with Team Youtube to receive some type of help on this.