Friday, March 6, 2020

Dragon Ball FighterZ - Season 3 + Kefla DLC



So last week. FighterZ Season 3 released and a few days after Kefla released.  They allowed anyone who purchased the season pass to play the new DLC characters 1-2 days early.

Season 3 brought some much needed changes to the table.  Some I haven't even checked out yet.  I'll just note the main ones.

New assists for every character

Now every character in the game has 3 different assist to use. There functionality is universal across the board. Some are clearly better than others but boiling it down you'll find they all serve the same purpose.

A Assist - Main assist characters had at the start (So yeah Vegeta's is still the top tier in that regard)
B Assist - Alternate move somewhat being an interupt or help with guard breaks.
C Assist - Combo Extension

C Assists take a long time to recharge since they're also the most versatile.


Last Character on Team gets a buff and gains 1 Meter

So not just counting Sparking Benefits. You also gain another buff that applies to the last character remaining on the team.  They now recieve a damage buff along with gaining one meter. This allows for a stronger comeback. Great more comeback mechanics. I only say this cause now what's being shown in videos is that thanks to this buff and especially LVL 3 Sparking you are capable of executing touch of death combos on characters.

EX Moves only take Half Meter instead 1 full bar

This means the heavy versions of special moves only taking half a bar can lead to better comboes and still have meter left for supers.  The EX Moves have been tweaked to reflect the half meter use however.

Battle Dojo Mode

Probably my main highlight. The game finally has a proper tutorial. Not as great as say Blazblue CP, Skullgirls, or Under Night In-Birth EXE Late(st).  But its there. Now I can say that this game isn't just throwing you to the wolves. There's still things that this game doesn't cover but I can let it slide for now.


Other things 


  • Can cancel 5L into Dragon Rush.
  • Assist do not recharge during block strings until it ends.
  • Charging Ki can deflect weak ki blast (S)
  • Charging Ki can be cancelled into Super Dash
  • Mashing up-forward twice (9,9)can give an instant air dash. (Still iffy on this)
  • Character patches (OBVIOUSLY)


Kefla

She's more toned here than she is on the anime.

They put the loudmouth in. The descriptions I've been given is that this is Female Bardock. Female Vegito with Picollo's scattershot. Or the girl with the undodgeable LVL3.

There's truth to those descriptions.  Might be a bit exaggerated.  A lot of her normals are multi-hitting and can be jump or special cancelled.  She's got plenty of rushdown.
This is a low.  

My favority special of her's is Gigantic Breaker.  Holding the button down has her rotate the blast before throwing it at her opponent.


Let's find out just how lucky you are.


Another note is her LVL 3 Super. This move hits everywhere. Whether you're jumping, dashing, or even vanish behind her.  You're getting hit with this move. The perfect combo ender.

There are ways to punish it.  Essentially if she throws this out raw trying to bait you. Another LVL 3 can generally beat it out if it's the 2nd in the cinematic animations to go. Or if you have a move that counters projectiles.  (need some timing though)
Hits EVERYWHERE! 

What's notable about this lvl3 is that not only it hits everywhere but it'll autocorrect so that the full animation of the move hits everytime.  Unforntuately this move doesn't have a Destructive Finish....

Well Kefla's great. Just once again not a character I'm willing to play as.  Feel like I'm not gonna utilize her tools at all. Not to mention as a character I don't like her.
Like all characters...There destiny is to be a cookie.

So the next character is ugh... Ultra Instinct Goku.  Sigh...

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