Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts

Monday, March 2, 2020

The 2nd Part of Skyward Sword


Start from Part 29


So after dealing with The Imprisoned for the first time.  That wasn't as bad as I originally thought it would be.  But this was only the beginning of trouble.  So now in order to see Zelda we need to power up the sword.  That's only done by finding the 3 sacred flames.  It's rather obvious where we need to search.  There's not much to the world. Essentially we're to explore another section of each land.  But first.  We have to learn various songs and do trials.

Strum in motion to the Rainbow. Every time you screw up. Your progress is erased.

The Goddess's Harp thing was rather wonky.  It's just to use the Wii Motion+ in a different way.  Thankfully there's a sort of guide to all so you know not to strum the harp like a madman. Only thing I didn't really like here is that I have to return to a secret temple multiple times for a new song.

Anyway that's only one part of the main thing.  The next trial is the SILENT REALM. Another new gimmick to this game.  Essentially you have to traverse the same level you explored previously collecting 15 little mcguffins. The catch is you have none of your equipment. The other catch is that you must avoid the guardians from striking you down.

It's not as bad as some people make it out to be.  It's really just a matter of making sure you plan your route properly and making note of where each thing is. Wii Motion Plus made this a bit miserable by desyncing my WiiMote at bad times.  Considering you're on a psuedo time limit. You have roughly 30 seconds to find each one. Collecting one resets the timer. If you touch certain areas or run out of time the guardians wake up and attack you. If they strike you, you have to restart the trial.  Once I finished a trial I got an item I needed to further explore the area I visited.

Faron Woods

After the trial of Faron Woods I got a water dragon's scale. As usual with most Zelda games this allows me to swim better.  So now I deal with somewhat feasible swimming controls. Thankfully I don't have to swim for too long in this game.  I'm led to Lake Floria where the Water Dragon resides...after she talks about her day to me she gives me the task of finding her some Sacred Water.  It's back to the first dungeon I visited.  Essentially rerunning the dungeon again but this time instead of Ghirahim stopping me a bunch of Staflos stop me. A group of 3 is rather intimidating.  But using shield bash does stun them long enough for me to hit them.
Pour the sacred water into her basin like it's Bath Salt

Back to the lake, I hand...essentially poured the sacred water into her basin like it's a freakin bubble bath. The Water Dragon reveals to me the location of where I need to go for the Sacred Flame to power up my Sword.

Ancient Cistern

Stop hugging I don't want to stay with you guys and your stank breath. 

Ah the water temple...which doesn't have a lot of water, Not like other Water Dungeons.  There isn't too much to explain here. Just as usual I have to take the scenic route to get to where I need to be.  I also get a whip.  So now I can Indiana Jones or Insert Belmont name here through the dungeon.  But honestly it's not as useful as it could be.  I can whip things to activate switches. Whip things to swing past areas, and whip things to take items from enemies. But I can't damage them.  Heck this thing really only causes enemies a mild inconvenience.  As usual the boss needs to be defeated using this item.  Even though it's not as useful as I thought. I ended up using the boss's own weapon(s) against it more than anything.  So my sword powers up slightly and it's time to move on.

Despite what you may think the boss's own swords do more damage. IMO

Lanayru Desert

The trial here not as easy as the first but I did it on my first try anyway. We get another useful item. The Claw Shots.  Which essentialy makes Link a discount Batman or Spiderman.  Unlike the glorified Hookshot/LongShot of old, These also do no damage and you can only propel yourself to certain points on the map.  But this does open up a lot of unexplored areas.  This also opens up probably the coolest area of the game imo.

Lanayru Sandsea

This was actually cool.

So we have deserts that are just barren wastelands, deserts that are just nothing but sand, deserts with arabian and egypt themes. Then we have what I think is not used too often a difference between lush green land to desert.  Thanks to the time shift stones I find out that this place used to be a vast ocean that dried up.  Exploring a mine cart ride and ruined factories reveals that we're looking for an invisible ship of sorts.  Not a ghost ship.

Say No to Tentacles

This invisible ship is the next dungeon.  Essentially spend time getting things up and running again. But thankfully we get what's pretty much the last item in the inventory.  The Bow and Arrow.  Using this is a bit finnicky compared to older games.  I have to actually aim this thing like I'm a sniper and shoot.  To make it worse I'm aiming with the Wii Mote which my hand is not steady in the slightest.  I'm so used to just target and firing. The end of this dungeon I end up dealing with a tentacle monster.  NO NO TENTACLES PLEASE! I still question how the crew managed to get there ship up and running again since it pretty much sunk thanks to the monster.  But whatever.

Eldin Volcano

This was the WORST one to grab during the trial.  You either over-correct yourself or under shoot it. Either way this was maddening. Especially when you learn an easier way. 

Sigh...Back here again. I actually should be happy. I get to see those Mogmas again.  And there's a pretty chill bunch.  The trial here was a lot harder due to the placement of some mcguffins needing precise motions.  My reward here is some earrings that protect me from getting overheated in the volcano.

Fire Sanctuary

The Fire Sanctuary or the fire temple in a lot of cases I would call it the Earth Temple.  You don't deal too much with fire here. In fact you're doing a lot of digging around. At first it's just simply using water to progress. Either dousing flames or making platforms in lava. Then you get to digging by rescuing Mogmas. The Mogmas are searching for treasure and got caught.  Helping them out upgraded my Mogma Mitts so now I can burrow underground. Which has it's own set of short puzzles.  There was one chest I couldn't find a way to get to. I guess it wasn't important cause I didn't see it marked in the guide either.

Skydive into Lava.  Yep.  

Well there's no boss here. I thought it would be an advanced sub-boss. Which the sub boss was 2 hands made of lava that were easily dealt with once you figured out the gimmick.  Instead Ghirahim is back for round 2.  He's the same as ever only he can't take my sword. He leaves being angry at me and from  there I guess I should go see Zelda. I got the Master Sword now which doesn't exactly look like the Master Sword but it's good enough.

The Imprisoned Round 2

Oh great before I can even see Zelda. The Imprisoned wants to escape and rampage.  Also in the time frame I was gone getting the Sacred Flames Groose has built for himself a railroad track and a cart to chuck bombs at enemies below.  HOW DID HE DO THAT SO FAST?! WAS I GONE THAT LONG?!

Well Groose is a big help.  But my Wii Motion Plus wasn't.  I actually game over'd the first time.  So probably what happened with the Imprisoned making it's way to the top he ate The old Sage. Whoops.  I was actually frusted here cause between the Wii Motion Plus and how fast this guy was moving, This was causing me failure.   It felt like I should carefully time when to use Groose cause the first time I didn't have Groose ready, the damn monstrosity climbed up the wall.
I missed one shot and got a game over X_X

Funny the 2nd time Fi actually pops out and gives me advice saying to forget attacking the Toes as I did in the first round and just go straight for the spike on the head. I'm apparently supposed to go for those toes only on neccessity? But it's so much harder to do the direct approach IMO.  Oh well following Fi's advice loosely I make it.

Long Chat with Zelda

Oh god this is a part in itself to be honest.  I'm dead tired at this point too.  Zelda who's in the past pretty much gives a story recap and tons of exposition.  She explains that she is the Goddess Hylia reincarnated to be human. And that the Goddess forsaw these events coming and prepared all of this to get rid of Demise, cause she was unable to do so in the past. She also tells us that Hylia couldn't use the Triforce despite creating it. Cause Demise and army was so powerful she seals him away then creates Skyloft...

...
...
...
WHAT?!

You have the Triforce...the thing that is able to essentially do whatever you want...but...didn't use it? Did I miss something important?  Cause I'm wondering why go through the convoluted stuff and leave it to the future humans to do so? And considering what I know about Ocarina of Time. It feels like evil is created cause someone was a dick to them in the past and left them with suffering. (Ganondorf being forced to live in a desert with his people and nobody'd help him out!) I dunno...

I'm more angry at the fact that this was essentially pre-ordained.  Yeah thank you for giving people a chance. But seriously you forced destiny onto the hands of kids. I would honestly like to hear Demise's side of the story. Heck he could've been misunderstood.

Anyway because of all this. Zelda can't come back.  She has to keep praying for the defeat of Demise. Now Link's task (or really my task) is to defeat Demise once and for all. How?  Don't know yet.  But the answer's gotta be somewhere.

There's not much of the game to go.  I've heard people complain about the next part saying that now the game is just padding things out for no reason. But whatever the end is in sight.

Saturday, January 18, 2020

The Legend of Zelda Skyward Sword - The Experience So Far

https://www.youtube.com/playlist?list=PLZ2KZPnnEDUYa77qB1fNBfwH8DWm4o6kA


Beginning

Well the game I was dreading to play but got paid to play it. Maybe my dread was misplaced?  I'm only roughly a 3rd of the way through the game now. So let me tell you my journey so far.

First off the person who paid for it I still ask. "HAVE YOU LOST YOUR MIND?!"  After starting the game and getting things setup. I was slightly bored at the start.  I did want to explore everything though. Skyloft seems like a nice place to live but as usual with Zelda locations the people have PROBLEMS!  I mean I have a hard time determining if I rather deal with Pokemon NPC problems or these guys.  Also the looks on a lot of characters...Why does everyone who's not important to the story look weird? Zelda's dad looks like he's had too much coffee (or been taking some illegal substances), Groose in certain scenes looks like he's been smoking some seriously good stuff.  The people at the bazaar just creep me out.

The beginning stuff takes quite awhile being tutorials.  Almost 2 hours. You could probably speedrun it. Actually from content I've seen pertaining to that the speedruns somehow glitch past that stuff altogether.  Something to do with moving Link while on the title screen.  Alright then.  I had issues with the controls, More than the normal stuff even one problem that's lasted up to where I am in the game right now.

My first issue came about due to me not reading the instructions properly.  While I want to complain that I rather have an actual instruction manual I just need to embrace that it's the year 2020 and pointless in-game tutorials are the way of the future.  Anyway I couldn't fly my loftwing correctly.  I thought I was doing everything right as from what I gathered through the tutorial was that I need to fly it like a hang glider. Or like Mario using the the Wing Cap in Mario 64.  That's only half correct.  What I didn't know was that I slowly lose altitude altogether and need to flick the wii-mote to gain extra height.

I'll just lay this out here right now.  I hate just about any game that uses the Wii-Mote and/or nunchuck as it's only control option. It's uncomfortable, doesn't work like how I imagined it, and I don't have the space for it. I pretty much always opt for the alternative option when given.  Unfortunately Skyward Sword doesn't give that so like with Sonic and the Secret Rings and Black Knight I just have to grin and bear it.

Anyway my main issue with the controls is an unexplained one.  At random times my nunchuck just desyncs and suddenly Link is walking in a completely different direction (usually towards his death).  I have to unplug the nunchuck and plug it back in. Wait a few seconds (or minutes) and things are back to normal.  Why does this happen?  No one else I see play this game has had this occur.  I ran a check on my wii-mote and nunchucks on other games and they seem to operate perfectly fine.  Is it the Wii-Motion+?  Nothing makes sense but this does ruin my enjoyment of the game quite a bit as it'll happen at the most inconvenient times.



The only other issue is swinging my sword at times. But that happens rarely. Like against Ghirahim my sword wouldn't swing a certain way. It's like it's taking it's time to sync up with my movements. The 2nd time was against a bunch of Moblins. The 3rd time was against The Imprisoned where I just couldn't get that third slash in the right direction...I had to sheathe my sword the redraw it to make it go in the right direction.  Honestly I would say in a lot of cases "waggling" the wii-mote does work.  There are people that claim it doesn't but it's better than nothing tbh. I'm also glad that there's more than one way to skin a cat like in most Zelda games.  I don't have to swing a sword. I can toss a bomb or shoot a sling shot.  Thank god.

Dungeons so far have been pretty simple.  It's generally a case of either "Look Up Stupid" or just examine the surroundings.  I've been using Zelda Dungeon guide to make sure I don't miss anything. Since playing this game I have that feeling that years later someone will view the videos and go, "You should've done this." Although according to Zelda Dungeon I'm missing 2 Hearts and a goddess cube?  The guide doesn't exactly explain everything too well.  A lot of it works under the assumption you have a specific amount of rupees or items at your disposal.

Story, Characters, Stuff

If I'm to talk about story.  Well I am tired of this whole destiny crap. It's my destiny to stop evil?  You didn't really train me to do it rather just throw me the job.  I'm not big on DESTINY being a story thing.  I like it in older games.  Newer ones it's like they couldn't find anyone else or didn't want to find anyone else. The story even says Groose has a role in this destiny.  OKAY YEAH I'm going to believe the guy who's jealous of me and happen to follow me down to the woods HAS A ROLE IN DESTINY! Why not Fledge? Or one of those other guys? I'm also awaiting the explanation as to what exactly The Imprisoned is and why is it so dangerous.

Ghirahim is definitely a notable character that's clearly stealing the spotlight every chance he gets. Groose is rather annoying. Impa is rather cool as always. Zelda is the kind of girl I would do my best to get away from for a day.

The minor characters like the shop owners...They creep me out.  The tool salesman always having a happy face then frowns when I don't buy anything.  It's good to know he doesn't always smile.  The fortune teller with creepy eyes.  The item check girl who's so bored she thinks I'm hitting on her. To me they're only unforgettable cause they're so creepy.  There's even Pipit's mom who pays me 20 bucks to dust her house.  IT'S CALLED A BROOM! And I'm gonna need more money and some health insurance to clean your place.  She should be dead from all the dust she's clearly breathing.

Meanwhile on the ground. The characters are more interesting.  The Goron who's an archeologist being my favorite.  Then you have the little worker robots. The Mogmas as well.

The most amount of charm I experienced in this game. Actually I wish this game and future Zelda's did more of.  Was what felt like enemy introduction.  Walking into a room with 2 Lizafos. I felt a lot of charm there.  I wish that would happen with every enemy type.

See. 2 Lizafos see you and walk in ready to beat you down.


Fi is definitely annoying. I wish the game didn't have repeat things you already know unless asked. But I think I get what they were trying to go for. Essentially when something is repeated to you right away multiple times you remember what you're supposed to do a lot better. It's still annoying. Even worse when Fi doesn't give you any data on what your facing except basic info.  How come Navi and the King of Red Lions can give you data on enemies but Fi needs you to kill enemies or die to enemies to get said data?

Anyway the only thing that sours my mood at the moment is my issue with the Nunchuck. The rest I don't have a reason to be like "THIS IS THE WORST GAME EVER" Not yet anyway.