Sunday, June 3, 2018

TEKKEN™7 - Back to Square One


So I found out Bandai-Namco released a small update for Tekken 7 giving away free costumes and stuff....So why not play it again. Well due to PS4 being used by family, my save got corrupted. I tried redownloading and nothing worked. So having 60% of all the unlockables is now gone. Sigh. 

Oh well guess this teaches me to go buy my own PS4 instead of using one I have access to. 

Thursday, May 3, 2018

Megaman X: Command Mission - Chapter 5


Megaman X Command Mission Chapter 5


So we start off the chapter with good news???? Zero's been found (Wooo...hooo sarcasm). So let's head out there and recruit him to the team.

Optional Stuff

Well remember we just recruited Cinnamon and Marino to the group. They need some equipment. The Kitty Gloves for Cinnamon is of major importance. Marino get her whatever you feel like. Also we need to build there levels. Cinnamon's at LVL 1 so she's not gonna be useful till you level her up.  Remember a certain secret boss is available but only do that if you feel prepared. But for other leveling and item gathering purposes. Lets go back to the Gaudile Laboratory or really the Eternal Forest.



Eternal Forest

This is a great place to level and gather some rare stuff. A lot of depends on luck. But each path you haven't visited grants you some good items to make use of. The enemies of course get stronger depending on the path you take if you're feeling ballsy try to Abuse Spider for the tougher ones. Remember he does have an instant kill move in his Action Trigger. Marino does as well.  Besides that you need them to do some thievery for the rare stuff.  If things get too hairy you may wanna back out and take a slightly weaker route.

I note this place cause I managed to pick up some good weapons on these paths before besides Spider's which you should already have.  These weapons set you straight for pretty much the rest of the main game.

Ulfat Factory

Before you head in try to buy (Or Make with the Force Metal Generator) some fire resistant gear. And buy some Ice type weaponry.

When you're ready talk to Nana who'll tell you where you're going next. It's a factory for making Combat Reploids. Well this can't be nice. Entering we start



Chapter 5

Well The Title Could Be Worse

Enemies (New)


A LOT OF NEW PREONS!

Preon Spark
Preon Gunner (lv.16)
Preon Nurse (New)


Well these are very beneficial if you're a stat grinding freak. If you're not these are still very beneficial. Usually they'll try to heal there allies. But if they're the last ones on the field they'll use there next turn to heal your for free.  The other good thing. There's a rare chance they'll drop the item "Build LE" which permanently boosts a character's LE.

Preon Shielder (New)


These guys got sick of X shooting its brethern. So now they have something to stop that. On there first turn they'll put a shield that can counter S-Type attacks. If they're not attacked or hit with an S-Type attack after this they'll hit with Force Shield.  Easily countered by a C-Type attack.

Preon Soldier (New)


Well not too different from the last chapter but these guys do block S-Type attacks. And have a sword.

Mega Mantor (New)

A fire turtle. It actually has a barrier to reduce the damage from S-Type attacks. But hitting it for 1000 points of damage will break that. Or just smack it with C-Type attacks. It also has an attack called Flame Ray which does Fire damage to the party. Easily preventable with Water/Ice attack.

Gulpfast (New)


Fire version of the blowfish from earlier.

Super Tripuffer (New)


Fire version of the pirahnna from earlier. These guys will try to power up there other fire allies by hitting them with fire which is both good and bad. Good cause EXP boost. Bad cause they're stronger.

Fire Glob (New)


EXP GRINDER HERE WE GO! So while looking like our all time favorite Yellow Devil enemy. These guys are great for grinding EXP if you want to risk it. Each time it's hit with a fire attack the amount of EXP gained increases. Problem is so does it stats as well. You could end up powering it up to where it gives you tons of EXP but end up making it more powerful than the final boss. Whoops. It'll run away after it's been hit by fire attacks in 7 turns however so make sure you time things wisely.

Preon Tank (New)


Annoying little guy. He'll basically cover a party member in oil making that character weker to fire. Not fun to deal with here.

Preon Elite
Boss: Mach Jentra


Preon Hybrid (only in the end of Chapter 5)


Not much notable. They start with Berserk status. So. Yeah.

Mettaur Commander (only in Main Computer "Duboar" after Chapter 5)


But one thing to note if they're damage by a C-Type attack and not defeated then the EXP given goes up by 50%

Mettaurcure (only in Main Computer "Duboar" after Chapter 5)




Healing Mettuar....NOPE! But one thing to note if they're damage by a C-Type attack and not defeated then the EXP given goes up by 50%

Immediately as we enter the place the alarms are set off. We can't be that bad at sneaking in can we? No Marino says the timing's too perfect and that someone else is causing a ruckus. Zero maybe??? Anyway because of that we have problems the security is up and you gotta deal with it.

Entering the first room Marino yells for everyone to Freeze like it's one of those games I played during Phys. Ed as a child. The room goes red for a few seconds then returns to normal. So that's the gimmick. The security here basically checks for motion whenever the screen goes red. If you're moving. You're in for a fight. But nothing too hard just more Preons. Ironically if you happen to be standing the spot where the Security droid is supposed to land you'll set off the alarms as well. Getting through this is quite a chore.

About towards the end if your trek you're stopped by a cutscene. "Hey X!" Oh no it's a fanboy. X quickly readies to fire but our fanboy reveals himself. It's Axl the guy a lot of fans don't like. (Assuming you never played Megaman X7 and I don't blame you. Did you notice Axl has a different voice actor?). Axl reveals himself and explains that he's doing research on himself. It's pretty much a hint at the plot point of Megaman X8. Anyway he joins the part and now you have who I generally rate one of the best characters of this game. It's also the last new party member. YAY!



New Character: Axl

Shot Type

Stat Changes: Power +100%, Speed -25%.

Hyper Mode Duration: 2 Turns (default)

You could say Axl is mix between Spider and X. He shoots stuff and has the same Hyper Mode as Spider. So Axl benefits with the Hyper Bait strategy. Simply go Hyper Mode use Bait and hit with his Action Trigger. With the reduction in speed thanks to his hyper mode you can avoid a lot of pain from various bosses. His action trigger covers a lot of ground allowing him to transform into the bosses you've defeated previously.

Action Trigger: DNA Change

I honestly say it's the most useful of all of them But then again every action trigger is useful. Axl jumps into the air and then you enter a code depending on the code you entered which is shown on the screen. Axl will transform into that character and use his/her signature move. The more WE he has the longer the time limit you have to enter the code. If you enter one that leads to a ????????????? or just can't get it in time. Axl will just shoot the enemy.

Personally I make use of Wild Jango and Silver Horn a lot. Jango is capable dealing 100 - 200% Thunder damage and it's a Combat type attack.  Silver Horn's is an attack all move for Water type damage.

Hyper Mode: Stealth Mode

It's Spider's Hyper mode with a different name. Has the same exact effects too so you can abuse it just like Spider's. Not much else to say on this.



2nd Half of this Factory

Once you're done messing with Axl's gear. Time to move onward. As you get deeper into the factor you now face a different gimmick. A conveyor belt. You can only walk on the ones moving forward. There are switches laid about to reverse the Conveyor's movement and at the end of some them lie enemies in wait wanting to destroy you. But they're Preons. -_- You can't really avoid all of them so just fight you're way through.

After your conveyor adventure. We find a trail of dead bodies. Axl says they're all destroyed...uh....they look more like they been knocked out but okay. The important detail to note is that they all have saber wounds. Hmmm....who could it be? Oh come it's obvious. We then shift to a cutscene of Zero making an unneccessary dramatic entrance as he comes face to face with the boss of this chapter. No need to worry. Zero's got this right?

Examine the dead bodies and 2 of them will give you items. 1 an Ice Missile sub weapon the other Fire Guard Force Metal. Step through the door and shift to cutscene. Zero's breathing hard and on one knee. Guess he didn't know Mach Jentra the Chapter boss can fly and makes him hard to hit. After the classic evil bad guy banter Jentra moves to finish off Zero only to be stopped by X. See Zero this is how you do a dramatic entrance. Jentra runs away, then X and Zero try to have a happy reunion but....Axl interupts saying something that's actually smart but...gets interupted, I guess we can't let Axl be cool for once.

Back out the way you came go after Jentra who's in the room that just got unlocked. Now you come face to face with the boss and it's time to throw down.



Chapter Boss: Mach Jentra + 2 Random Preons
It is all for the ideal!

The 2 Random Preons aren't exactly trouble unless you have one that can heal the boss or one that can lower your fire resistance. Every time you take them out Jentra will take a turn and summon 2 more in there place. So attack efficiently.

Unlike the previous bosses you'll notice Mach Jentra is flying. This makes it harder for combat type Reploids to hit him. You can knock him out of the air with a few well placed shots attacking his weakness. Ice.  Once he's out of the air he's free for your combat reploids to hit him with no problems. His fire attack is pretty heavy in terms of damage especially if you have no resistance or worse you're weak to it so be careful.

Pretty much have a character knock him out of the air then have combat character wail on him with everything they got. Cause as soon as his turn pops up, he'll go back to floating in the air.



Once he's dead you should be done right?  Well...no.  Instead the bird decides to have one last laugh saying that Dubour is out of control the moment he dies. So he blows up and the machine starts producing Preons at an alarming rate throwing you into another boss Fight.

Chapter Boss Fight 2: Preons x20


Yeah you're fighting a massive out of Preons but it's Preons. It's honestly not even worthy of being called a boss fight. But over a decade ago I didn't upload that part and got scolded for it. Seriously these guys aren't noteworthy. If anything as you defeat each wave of 4, you'll notice that some if not all of them are under Berserk status. That's beneficial since they make just attack each other for a round. But seriously these guys are easy to take out.

Once the fight ends X and Zero go "Uh Oh" cause the machine isn't stopping. Well Axl makes an attempt to stop the machine by transforming into Jentra himself. Makes you wonder why doesn't machine require a voice identification match. Oh well the machine's stop and now everyone's happy. X can't wait to introduce Zero to all his new friends.

And then Zero goes....

"New friends????"



Chapter over.

Tuesday, April 17, 2018

Sonic Forces: Stages 1 - 5


Wish PS4 would let me record the cutscenes. -_-

Definitely not as bad as some make it out to be. It's at this point I think the majority of Sonic fans just want something catered exactly to there wants and if it doesn't meet the standards specified then it's garbage. I can see some of the complaints made, but to me a lot of these issues sit more on the minor side. 

Even when stages were supposedly frustrating it wasn't something that made me go, "This game sucks." 

I can only wish it wasn't so short lived just when I was really getting into the game everything's over. 

Sunday, April 8, 2018

A Very Calming Game - Just A Jumping Square



Note: Recieved this game from Alfa-Omega the devoloper of this game for free. He's been working out the bugs. I can't believe he went to such lengths to make his game work.



So at first the game wasn't working at all. Well it was but I was unable to see anything. Whenever I started the game I got a black screen. If I pressed a few buttons I got a black screen with Triangles on it. Alfa-Omega went out of his way to fix the bug for me. Says it's something to do with the his game not liking ATI cards. After about a week of trial and error. He got it fixed.  I guess that's one thing I can like about Indie games. If there's a problem with the game. The developer will try to fix it. Usually if it's a much bigger game. The developer won't even know there's a bug in the game or you'll just play Hot Potato with the comapany's customer service. So yeah much better I'm dealing with that. If I was I probably would've been told that I'm SOL.



Anyway this game. There really isn't much to talk about. You're a square...actually a Square with an equilateral triangle inside it. You move around and jump to get other triangles then after 4 of those you get a square and move on to the next level. Simple right? Well there isn't much to this game like I said.



The levels slowly get harder introducing spikes and enemies that can kill you. You generally figure out how each level works through trial and error. There's no lives, just keep trying. But if you're an achievement whore you can try to finish each stage without dying more than 5 times.



A tip for this game if anyone plays it. You jump higher and farther than you think. Anyone platforming should be able to understand this game easily and beat it in one sitting. You can also do a midair jump if you haven't jumped yet but instead walked off the platform.



If I was to pick out something wrong with the game. It's the title screen. For me the title screen looks like some sort of fancy phone app or screen recording app. If you look at the title screen would you think this was a game? Even the level selection (after you complete a few levels) looks odd.



The music...is just one track with a few sound effects. But for some odd reason...this music is very calming. Even the sounds are calming. If I die it's not much of a bad sound. I wonder is this game trying to hypnotize me or something. I mean the music sounds like a binanural beat. I'm not gonna end up someone's slave after playing this game am I? Maybe this game is someone's relaxation exercise experiment. I do remember when I played this I was rather pissed off about a lot of things but after playing this I felt somewhat better. Hmmm.... What's funny levels I would normally start feeling frustration for I didn't. I just retried or quit.



This game feels like it would've done great as a mobile game. It's simplistic controls and somewhat easy to medium difficutly levels fit. I didn't play all the way through just roughly 30 minutes of it.



Anyway there's not much else to talk about for this game. Actually there isn't much else to mention for this game. That's it. Anything else I come up with is pretty much gonna be Accursed Farms level of jokes. This is "Just a Jumping Square".




Saturday, April 7, 2018

BUCK: Saturday Morning Cartoon Apocalypse #1

Yay I finally can play this game. First off according to the poll I placed on YouTube almost 2 months ago. This came in 2nd. 

I honestly never bothered to buy it at first cause it was still in development. It's still in early release stages. Honestly how long does a game stick in early release stage? Way longer than I thought cause there's still games on my wishlist in that category. I'm not fond of games that seem to never be finished but these days you can't be picky.

So a few changes made from the demo I played years ago. The enemies changed. I didn't start out with pistols and a metal pipe. Just a shotgun. There seems to be some sort of item creation and customization mode. Also the story is obviously going somewhere. I wonder how far does the game go. Can I reach the ending?

I'm generally worried about the game still being in development as I see the guy is working on it. But it seems to be big changes going on. Doesn't seem to be story changes just level changes. So I would likely end up with a different experience if I play this again later or worse while I'm in the middle of this playthrough.

A change that I'm rather 50/50 is that when you die you restart at the checkpoint but it seems the enemies are rather randomized. Wouldn't be a problem but...it also means different enemy drops. 

Hit detection is rather off. If the enemy is right in front of you. Good. But if they're too close. You'll sometimes miss completely. That's rather bad.

Story wise. I love the narration. The game also gives reference to the fact that they're more like animals than people. Most games or shows will make anthromorphic characters but they'll just act normal. BUCK actually makes reference to the fact that they're dogs and have dog like abilities. Next Weekend I'll continue this playthrough.