Monday, November 23, 2020

Zone of the Enders: The Second Runner HD - Part 3

Part 2



Part 3

Sorry I didn't make a post last time.  It's that time of the year where my stress levels reach an all time high and I'm still going through burnout.  So ZOE2 To explain the last part isn't much just some of things I'm reminded of what I didn't like in the game.  I feel like I omitted this from my brain although the last time I played ZOE2 was well over a decade ago so yeah I would forget. 

During my escape I have to rescue a dude who's hiding in a container.  He gives you incredibly vague descriptions as to his whereabouts. In fact so vague that you end up overthinking it and even suspect that he's lying.  Every time you get it wrong the containers move to a different room and he throws another clue at you.  The Walkthroughs narrowed it down to 1 of 3 containers.  Oh joy.  Anyway you free him and he talks about how he's scared but needs to get to his comrades.  But this conversation leads to an escort mission. 

So while the escort mission is simple...our new friend here makes it complicated.  While the best idea would be to leave sitting in a spot where the enemy won't touch him.  He decides to walk out into the open and the enemy can't help but take advantage of a free meal. UGH...What's worse is that locking on in this situation the game will make you target him first before the enemy sometimes.  So I can't go crazy.  After dropping him off he gives us Geyser.  A weapon that didn't get much use in the first game but will get a ton of use in this game. That much I remember.  But it's not the kind of use that I would desire. 
 
So I'm finally on Mars.  And well...it's another boss fight.  

Vic-Viper

I'd go fan nostalgia over this but uh... I never played Gradius.  I'm questioning myself if I played this before in easy setting.  Cause geez he hits hard.  Also dodging is rough.  I felt like I was getting whooped especially at close range.  It felt like nothing I had was working for awhile. I somehow get lucky and the fight ends.

The pilot of Vic Viper. It's Leo.  You know Leo Stenbuck.  The kid from the first game now grown up.  I guess he's a teenage Super Robot pilot now.  So Leo kindly reminds us that ADA is gonna self-destruct Jehuty on Aumaan.  Dingo raises hell about this far louder than Leo ever did.  I would too, I mean I'm stuck in this machine that's basically keeping me alive.  Ken Marinaris basically set Dingo up as a suicide bomber.  She's not slick.  

Leo leaves saying he's gotta go rescue his comrades.  And then Dingo orders the required exposition dump. Well not so much an exposition dump cause we needed this bit of story.  Dingo's been asking about what's going and no one's answered him until now.  We kinda know the story at this point.  I mean the trailer/opening movie mentions it.  BAHRAM starts a war with Earth. BAHRAM got there hands on Anubis and got some serious firepower.  Nohman wants Jehuty whether to keep people from using it against him or to just use it for his own purposes.  

After that cutscene our next mission.  Breakthrough the gate.  But not before I get attacked first.  Saving in this game is not very friendly.  It saves you in the spot you left it.  Thankfully this save is right before I pick up some Metatron to heal myself. It could be worse. In Ninja Gaiden Black there's a save point where if I load my game from there Black Spider Ninjas immediately ambush me. The minute I pick it up.  I'm attacked. 

So dealing with enemies I'm eventually let known about Commander type enemies.  I can only write that I'm stressed out to my bad playing but still this is rough to try and single out enemies.  Eventually I get the Phalnax subweapon. Guess what it doesn't such like in the first game.  It actually does damage and quick too.  To get through the gate I have to take care of the 2 gate locks.  After slogging my way through I make it to another boss fight.  It's Viola's AI again. 
 

Viola AI/Nephtis

One thing that annoys me here.  I'm trying to grab objects to use as a shield. and I can't.  First time it was cause I wasn't near any to grab. Then the other time I get interupted by ADA via cutscene to grab it.  ARGH...

After losing half my health to this fiasco I beat her down.  Then she drags me to a different arena where the walls are eletrified.  Great.  I die trying to dodge her attacks. Then in the 2nd round I manage to beat her by essentially Looney Tunes Bullfighting style of avoiding her charges while she runs face first into the electric wall.  Get another subweapon.  Comet.  yay.

Dingo talks a bit about Viola but is interupted by our cowardly friend.  I forgot to mention that he keeps asking Dingo what his mission is but gets interupted every time before Dingo can come up with an answer. This time more of our quote unquote "friends" are in trouble.  So much so that they don't care that they're shooting at civilians to save there own necks.  X_X

So the mission here is to stop them from going crazy and take out the enemies and keep damage and casualties to civilians to a minimum.  Oh joy...Not today.  My stress levels are way too high for this.  Save.  Quit.  It's honestly the only thing I don't like about ZOE2.  The "rescue" missions.  While this isn't the one that I remember totally making me want to scream.  The game at least tells you what to do during these moments but ugh it definitely makes me want to go back to fighting regularly.  

Most I remember about this game is that there's 2 sections that I hate doing.  They haven't come up yet. But I know they're coming.  

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